"What struck me and other game journalists about this clever-looking title, though, was the decision to set it in World War I. According to Ubisoft Montpellier, the story pulls directly from war letters belonging to an old relative of one of the developers, so I can understand how the sentimental component, as well as the familiarity, strikes enough of a chord to prompt game development. If that's what it takes, then, where are all the other letters, and where are all the other World War I games?"
Check out the whole jams at Kotaku.