Sunday, April 14, 2013

Close Gaming: Dear Esther

"This begs the question, “Why?” – especially in the context of Christian salvation, but also in the interest of avoiding pain and loss. Why shouldn’t we just animorph into death-gulls and fly away from the island and its ancient dead cattle and car wrecks? I don’t think the game provides a clear answer, which follows for thoughtful literature."

"The only perceived benefit of staying on the island, of continuing in the shepherds’ struggle, might be to communicate something about the nature of that struggle to those coming after. Whether that makes it more bearable, I guess, is irrelevant."

Check out the full jimjam at Unwinnable.